What's that you say? That means it's likely to be exploitative grindy nonsense! Well you'd be right! Also it got in trouble for cribbing from Starcraft as well n' shit. But then they commit such nonsense like the Tesla tank being an allied unit. To be fair, some things like rendition of the Apoc tank. Look at what they did to the SAS Sniper! Look! But even worse? They got rid of the Cold War on loony pills aesthetic and made everything into generic scifi Iron Man bullshit. The supreme irony? All the communist symbology is scrubbed (can't upset the most Benevolent Party after all) and Yuri is apparently just leader of the not-Soviets here. Here is the 'Red Alert' mobile game that was aimed at the Chinese market, based largely on Red Alert 2. I also wanted to rant about one thing I uncovered a little whole ago-an absolute abomination, that it is. You could do some of the missions like that, but you kinda had to know what you'd expect.Īnyway. But for this one, here are a couple of my highlights (Hell March goes without saying): Red Alert 3 had its standouts for sure, but Tiberium Wars was a little more generic music-wise. One thing I still love about this game is Klepacki's score-if there's something modern RTS games tend to lack, it's tracks to fucking headbang to as you swarm your armored hordes over the foe. And hey, why not go all the way into wonderful insanity with bio-brain tanks and flying saucers? Yuri's Revenge was a bit of a mess balance wise, but it was worth just for Premier Romanov breaking the ham barrier into levels of glorious overacting. Or just cheesing the final Soviet one by flying a few dozen Kirovs up the side. Even the campaign had lots of neat variety, from the tense commando insertion missions of the allies to all-out naval assaults to that one mission where you have to pull out all the stops and liberate DC. Between mass teleporting prism tanks, just massing Apocalypse tanks and rolling over the opposition, or even precise strikes with chrono legionnaires.let's just say I have a lot of fond memories.
But here, I want to share some nostalgia that all started back in 2000 with this:Īw yeah.
I had played Red Alert 1 beforehand.albeit on the PS1, so you can imagine what that was like. The player was the one directing the air raid. To make this one worse, its a Victory cutscene from a Soviet mission. We had the discussions and the big remaster of the original CNC and the first Red Alert-but I wanted to talk about the entry which really got me into CNC. Empathy Doll Shot: Red Alert has a cutscene showing villagers fleeing a Soviet air raid that ends with a long zoom in on an abandoned teddy bear with a bullet hole shot through it.